WRIT671 Writing Wonders @mmtys - Tumblr Blog | Tumlook (2024)

Posts

mmtys

Jul 2

npfannen

EAPSU Volunteer?

If you are interested in volunteering at EAPSU, please let me know. I will need help on both days staffing a registration table, and chairing sessions, and answering questions. Lunch will be included!

Also - it will be much less demanding than the Hunger Games - I just love this series šŸ¤£šŸ¤£šŸ¤£šŸ¤£

mmtys

I'm interested! Happy to take off work on a Friday to volunteer too. Personal days are use it or lose it, so I'd rather use them.

#writ671mu

mmtys

Jun 29

mmtys

Choice Assignment

Currently thinking:

4 blog posts

2 chapter notes

This will probably change šŸ™ƒ

I really want to make a game for my classes. We switched to block schedule last year, and I feel like I lost the ability of getting to know my students throughout a year vs. only half. We also lost seat hours with the traditional to block switch, so it's a lot more of CONTENT NOW and we'll take care of the rest later. But I feel like if I can implement a game that might run the length of the class, that might be something that helps with building relationships/getting to know students, content, and bridging it all together.

Thoughts on that?

whole-souledela

I think creating a game to span the semester is a great idea! Have you thought about taking something from your content (or something that you love) and tying that in thematically? I know of a teacher who has her students take the Harry Potter house test and divides them into their corresponding houses. They meet challenges and earn points throughout the semester for their houses, and the kids love it. I have thought about doing something similar by dividing my students into the Capulets and Montagues from Romeo and Juliet. I think there are ways to embed already made "systems" and modify them for your classroom to engage them in community building. :)

mmtys

Hereā€™s where Iā€™m torn. Iā€™ve done the House Cup (or my version of it) for a number of years. But recently itā€™s turned into a ā€œwhat do we get when we winā€ situation. They want something physical out of it. They want some grand prize that they donā€™t really understand costs my paycheck. This is where I struggle with the intrinsic vs. extrinsic motivation. If you tell me weā€™re playing a game, Iā€™ll do what I need to win. My competitive side takes over. I just want to win. The kids in my classes want something out of it (other than learning or doing well), and this is where I find my struggle with wanting to implement a game into my class when Iā€™m the one more invested in it than they are. Past classes ate this up and would tell me when I didnā€™t update the scoreboard. Now it feels more forced.

#writ671mu#mod4

mmtys

Jun 28

Dr. P Game

Todayā€™s snack:

I like most pickled vegetables in all flavors.

#writ671mu#mod4#drpgame

katieec15

GBL...What is New

I feel like this chapter emphasizes the point of why we use games in the classroom. Whether we do it to spice up the environment and motivation of our students or if we use it as a review, teachers are supporting game based learning. BUT after reading this chapter, I feel like I have learned how to accurately and intentionally include game based learning in the classroom. By looking at the design elements of game-based learning, I believe that I will be able to create games using these elements and be mindful of the learning outcomes that I want my students to foster throughout the process. Also, I found it interesting to learn more about the types of game-based learning. You can use game based learning to prepare for future learning (like an activating strategy), for learning the new knowledge, for practicing the knowledge, and for reviewing. I don't know why, but I typically only use games for review. Changing this perspective is innovative for my curriculum.

mmtys

I definitely agree! As teachers, we have so many things that are pushed on us through PD to use in our classrooms because they are the new thing that is going to revolutionize education. However, this chapter makes it more clear as to what using games in the classroom should really be like. I wonder if these companies making these "learning games" are aware of this type of information? But I also usually only find myself using games for review... Something I would like to change as well for the coming school year.

#writ671mu#mod4

mmtys

Jun 27

jakericepa

Peer Review Choice Project

For the choice project, I have decided to do:

Chapter Choice + Student Created Notes A and B

Blog Post - What play can teach us about writing

Blog Post - Game Analysis

Create a Game

In creating a game, I am thinking about doing something that has to do with grammar and syntax. I have in the past taught one grammatical pattern per week (about 5-10 min per day) and kids have really enjoyed it and found it helpful for their writing. In thinking about a game, I donā€™t want the game objectives to be an external objective. I want the grammar-learning to be the focus of the game. Iā€™m wondering, in everyoneā€™s experience, if I should make this a digital game or ā€œon-paperā€ game. Additionally, Iā€™m also wondering if anyone has suggestions of what sources I should look at (from class) that you think would give me a better view into making the game.

Thanks!

mmtys

Personally, digital might be the way to go. I've kept "house points" in the past where I've pitted my classes against each other and kept points for things like homework completion, class averages on assignments, etc. It was nice to have an in-classroom posting and scoreboard (mocked HP), but they also appreciated having everything also digitally when they could access it from anywhere, and they always made sure to let me know when the scoreboard wasn't updated!

#writ671mu#mod4#peerreview

mmtys

Jun 27

qhaldem

Original Content Writing Module 4

In Chapter 20 of GBL, I was seeing a lot of ideas about formative assessment. This is HUGE in writing. Within this class, we practice this through our tumblr posts when we peer review. As a teacher, I constantly give formative feedback on writing to support students in perfecting a final draft. Feedback throughout the writing process helps learners understand and reflect on what choices they need to make to be successful. In both a game and a writing assignment, learners put their ideas forth to receive either positive or negative feedback to dictate the next step of the process.

mmtys

Absolutely saw some of the same connections. Feedback in games helps the player get better, just like feedback in writing helps the writer get better. I often wonder why students take the feedback the get from their games, learn from it, then apply it to their game when they don't so the same with writing. I don't know about your students, but mine seem to see writing feedback as negative (even though it's not a correctness grade, it's more of a "you tried" grade). I wonder if turning writing into more of a game would help bridge that gap?

#writ671mu#mod4

mmtys

Jun 27

Choice Assignment

Currently thinking:

4 blog posts

2 chapter notes

This will probably change šŸ™ƒ

I really want to make a game for my classes. We switched to block schedule last year, and I feel like I lost the ability of getting to know my students throughout a year vs. only half. We also lost seat hours with the traditional to block switch, so it's a lot more of CONTENT NOW and we'll take care of the rest later. But I feel like if I can implement a game that might run the length of the class, that might be something that helps with building relationships/getting to know students, content, and bridging it all together.

Thoughts on that?

EDIT: 2 blog posts, 2 chapter notes, 1 game.

#writ671mu#peerreview#mod4

mmtys

Jun 27

sindarinscholar

Choice Assignment

Right now I am planning to do the 4 blog post prompts:

Possibilities of Play

What Play Can Teach Us About Writing

Value of Studying Games as a Graduate Student

Game Analysis

Then for the last choice I am planning on sharing a section of the game I am implementing into my classroom this upcoming year. This game has students creating a character, complete with slimmed down stats and skills that will fall into a particular class, as well as backstories.

Then as we read different material over the year the characters will be used to overcome challenges from the literature. How would their group have approached the Green Knight? What about Grendel? I want to use these opportunities to review literature, have structured writing exercises, and have some fun rolling big foam dice. I hope that allowing students to utilize their characters/avatars in the classroom will allow for them to feel less vulnerable and critically think and take risk when it comes to the themes and stories that we will read.

mmtys

Love the game aspect you're going to implement. Are their characters going to be able to grow over the time in your class or do they stay the same? Just thinking it might be cool to add some sort of way to gain XP or different skills as they complete classwork, or earn specific grades, or bonus questions so they feel more attachment to the character if you weren't already thinking that.

#writ671mu#mod4#peerreview

mmtys

Jun 27

Dr. P Game

Todayā€™s snack:

If you like pretzels, these are such a good option. I've had the plain, cinnamon sugar, and honey mustard. There are more flavors, but these are top pretzel choice for me!

#writ671mu#mod4#drpgame

mmtys

Jun 26

Common Game Assessments

Common game assessments are Quizizz, Kahoot!, Gimkit, and Blooket. These are good for checking for understanding, recall, review. A lot of the time these are for formative assessment pieces. However, during COVIDā€™s distance learning, a lot of these also got switched into summative assessments because we werenā€™t in person with students. These were tools that students already knew and then just turned into tests and quizzes, just like self-grading Google Forms. In my experience, when we returned to the building, we still werenā€™t allowed to share materials (so no paper passed back and forth), so these tools still held their place as all forms of assessment. Even now, I know people who will still use these as summative assessment tools because they can grade themselves and give so much more data on students than a paper/pencil test.

#writ671mu#mod4

mmtys

Jun 26

Common Classroom Assessments

Diagnostic assessment:

Pre-tests, surveys, anticipation guides

We have to us IXL, which fits in with continuous assessment

These are assessing prior knowledge, a benchmark, a starting point

Formative assessment:

Exit tickets (so many options here), observations, review activities, student conferences, discussions

These are assessing learning throughout a unit or a lesson to check for understanding/for the teacher to use to direct teaching

Summative assessment:

Tests, projects, essays, presentations

These are assessing overall student learning at the end of a unit, semester, course for standards, learning objectives/goals

#writ671mu#mod4

mmtys

Jun 26

Recall Game

Quizizz is a game that supports learning recall. Itā€™s up there with all of those popular games (Kahoot!, Gimkit, Blooket), but Quizizz is probably my favorite one (we have paid accounts of this, so thatā€™s probably why). Itā€™s really quick and easy to load in questions regarding whatever topic is currently being taught to check what students do/do not know or understand. Obviously when it comes to these games, there is a stark difference between paid and free versions, but free accounts can still give the quick, formative feedback teachers use to drive instruction. Blooket is also up there on the interest list because I can take the same content and push it out to students through different themed games (Gold Quest, Crypto Hack, Cafe, Tower Defenseā€¦) and students can do the most customization with their avatar. I think they can also collect different packs of characters too based on points they earn.

Kahoot! is the worst. I said what I said. But it walked so all of these other platforms can run.

#writ671mu#mod4

mmtys

Jun 26

Higher Order Thinking Game

Chess would be an example of a game that supports higher order thinking. Players need to have critical thinking skills to know their move in the moment as well as thinking about many different scenarios and moves ahead. They need to know what each piece is worth, sacrifices, and how each decision impacts the long-term of the game. They also have to analyze their opponentā€™s strategy and adapt their own strategy accordingly.

#writ671mu#mod4

mmtys

Jun 26

Dr. P Check-in Assignments

Of course I didn't think about questions until now...

EAPSU: How many presentations can we do/submit? Was it also 2? (I can't find it on the website). I'm assuming this submission for course credit needs to be on play, but we talked about my Handmaid's Tale/uniform stuff way back.

IS ANYONE INTERESTED IN DOING AN EAPSU PLAY PANEL?

I can't attend MAPACA, but the panel from the last MAPACA was fun! I've been thinking about ideas since this morning's Zoom, just not publicly putting it on the internet. Definitely classroom/writing focused with play. Email or message me here!

Game creation option: Can we use a game we've already created and tried to use with students? My game on The Odyssey got cut way short due to COVID.

@npfannen

#writ671mu#mod4

mmtys

Jun 26

Dr. P Check-in Chp 2

Can we learn something from every game? Or are there some games that are purely just meant for fun?

Do all theories need to be present or can it be parts?

The chapter says intrinsic motivation works best for this. Is it still possible to get good results with extrinsic motivation? I think so many of todayā€™s students are so so so extrinsically motivated and donā€™t want to do something where they get ā€œnothingā€ in return.

@npfannen

#writ671mu#mod4

mmtys

Jun 26

Dr. P Check-in Chp 20

Games like Kahoot!, Gimkit, Blooket, and Quizizz feel like they are in the GBA family, but students know there is an assessment piece attached to it, so it is really game-based assessment? Or is it just not stealth assessment?

How are teachers able to use games like Plants vs. Zombies 2 in the classroom when we canā€™t get any of the breakdown feedback about student problem solving? Because it would be interesting to see some of that data.

@npfannen

#writ671mu#mod4

mmtys

Jun 26

Dr. P Game

Todayā€™s snack:

Specifically these when it comes to sour cream & onion chips. Something about the "dust" flavor and the ripple cut is a MUST.

#writ671mu#drpgame#mod4
WRIT671 Writing Wonders @mmtys - Tumblr Blog | Tumlook (2024)
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